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Old Apr 11, 2008, 02:45 AM // 02:45   #1
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Default AB - Needs an "Allies" menu?

If you've went into AB as some type of healer, whether it be a monk, rit, etc, you might get frustrated at a missing feature.....I know I do. What's missing is an "Allies" menu.

It's a 12v12 format, but you only see 4 redbars. Healers are the backbone of any team - you can't do damage if you're dead. In big fights, trying to heal players from other teams is like trying to target minions. I find it silly that some PvE missions/quests get an "Allies" menu for a few useless npc's, yet there's nothing like this for AB to monitor/target human players. On the occasion that you get split from your team and you happen to be playing as a type of healer/support character, it's frustrating keeping others alive, especially when you see them dying because trying to target them individually is much too clumsy, especially in a heated battle. Of course, let's not forget all the target-ally skills with great effects ("Make Haste", Splinter Weapon, Foul Feast, etcetc).

Adding this should add a little more sense of teamplay between all 4 parties, rather than making them feel a bit "isolated". Knowing who and who isn't in compass range can also be a little help for more coordinated teams.

I'd like to see the red bars of all 12 players on my team.

Last edited by Cathode_Reborn; Apr 11, 2008 at 02:49 AM // 02:49..
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Old Apr 11, 2008, 03:05 AM // 03:05   #2
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I'm actually fine with how it is now. I can heal other people well enough from the field of battle, only problem I get is I have difficulty clicking on them sometimes =\
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Old Apr 11, 2008, 03:12 AM // 03:12   #3
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I like this idea, but GW2 is the main focus nowadays. I highly doubt this would happen any time soon.

Also, this type of feature would be great, necessary, for organized PvP, but AB is not.
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Old Apr 11, 2008, 03:14 AM // 03:14   #4
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I agree it would help the healer a lot. Just seeing them in a ally section like the pet

/sign
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Old Apr 11, 2008, 04:02 AM // 04:02   #5
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Found this for you.
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Old Apr 13, 2008, 08:21 PM // 20:21   #6
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Learn to monk without the party bar, it makes you better.
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Old Apr 13, 2008, 08:34 PM // 20:34   #7
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Quote:
Originally Posted by Cathode_Reborn
trying to heal players from other teams is like trying to target minions.
Except it's not. Hold down Alt.
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Old Apr 13, 2008, 10:33 PM // 22:33   #8
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Quote:
Originally Posted by credit
Learn to monk without the party bar, it makes you better.
That. Just watch the battle and hold alt like the guy above said. Its not hard after practice
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Old Apr 14, 2008, 08:12 AM // 08:12   #9
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Quote:
Originally Posted by credit
Learn to monk without the party bar, it makes you better.
You're gonna use the party bar eventually. I have party members 1-8 on the keypad. If you're trying to keep a team alive by clicking on their names manually, you're gonna be slower. Clicking/pressing the numkey for a specific ally is always gonna be faster, and easily could be the key to saving someone from a spike. When you got all kinds of clutter in the picture, manually targetting others gets worse. Bad players will only stair at the party bar....good players will be aware of things around them and use the party bar to their advantage. If you're not doing both, you're probably a bad monk.

Quote:
Originally Posted by XDeadboltX
That. Just watch the battle and hold alt like the guy above said. Its not hard after practice
Easier said than done. Depending on where you are on the map, your allies can be positioned behind you, under you, at your far side, etc. Your team really won't last long under heavy pressure if that's your method of doing things.



Bad arguments.
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Old Apr 14, 2008, 02:42 PM // 14:42   #10
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NO PLZ I WANNA FEEL LIEK IM A GOOD MONK WHEN I CAN PROT PPLZ IN AB W/OUT ALLY WINDOW. (dont delete my post the caps was really necessary!)

(seriously: ) it's a good way to learn monking for VoD.
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Old Apr 15, 2008, 07:45 AM // 07:45   #11
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Quote:
Originally Posted by Keekles
I'm actually fine with how it is now. I can heal other people well enough from the field of battle, only problem I get is I have difficulty clicking on them sometimes =\
With clutter this is not abnormal as thet names constanly jump. I find that the bars are not always visible more annoying, so u first have to select them sometimes, before you can observe their status

Last edited by Patrick Smit; Apr 15, 2008 at 07:48 AM // 07:48..
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Old Apr 15, 2008, 07:58 PM // 19:58   #12
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I don't try to actively heal them per say... more of throwing a prot spirit/spirit bond on them before the inevitable curb-stomping hits them. I don't look at the party bars so much, even for my own team I prefer to just look at the field. I look at party bar to top stuff off.
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Old Apr 16, 2008, 02:16 AM // 02:16   #13
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As previously discussed, really good idea but encourages mobbing. Balthazar knows I hate mobbing.

/notsigned
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Old Apr 16, 2008, 06:43 AM // 06:43   #14
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Don't need an allies menu. As others have said, watch the field and get used to clicking on people- it really isn't that hard.

In reply to someone above: 1-8 for your allies is definitely better than clicking on them, but in AB it really doesn't make that much of a difference. I use 1-4 for my dudes then just click for any others.
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Old Apr 16, 2008, 07:03 AM // 07:03   #15
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One a similiar vein, yet off topic, I'd like to see an option to disable ally chat without disabling team chat.
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Old Apr 16, 2008, 09:02 PM // 21:02   #16
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Quote:
Originally Posted by Shuuda
One a similiar vein, yet off topic, I'd like to see an option to disable ally chat without disabling team chat.
OH GOD YES

/12chars
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Old Apr 16, 2008, 09:34 PM // 21:34   #17
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Quote:
Originally Posted by Cathode_Reborn
I'd like to see the red bars of all 12 players on my team.
While its good to keep track of all players on your side, its also important to note that this will promote mobbing.

How so?

If you notice that one group is dying, there will be a tendency to seek them out to "help" them. Furthermore, when you get stuck in a group of allies that are easy to target and interact, you become attached to that group. Once attached, expecting an efficient organized group to randomly split off isn't feasible. Even if the numbers are adequate, say like 3 split off from 6, the groups will probably not be balanced enough for it to be efficient (like 3 monks splitting from 3 warriors). At least in the 3 4 parties, you can choose who you go into the game with and have some semblance of balance.

Bottom line is that AB is chaotic and confusing enough as it is. With the 12 party man team, we'll be expecting more of a mobbing orgy than it already is.
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